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Killzone shadow fall review
Killzone shadow fall review








killzone shadow fall review

It’s really quite impressive how open some environments are considering that it’s a visually stunning game throughout. Not all of these are bad, and it opens the way for a lot of collectables scattered around, but it doesn’t bring anything fresh to the genre.Īlthough, when the game looks as incredible as it does, you’ll learn to forgive some of the poorer sections. There are even optional objectives, which offer little reward for more of your time, and long drawn-out sections where you don’t fire your gun once. “You’ll find yourself on an adventure that crosses cities, and even worlds, as you go…”īut those open level attempts are a big problem, effectively a failed experiment realised too late in development, with some archaic design thrown into the mix, such as disabling alarms to stop enemy forces coming and some tedious sections in which you have to avoid large armaments and destroy them by deactivating two switches. It’s a noticeable jump from last generation, and some parts of the game are superb. While there might not be anything groundbreaking per se, the hardware bump has allowed Guerrilla Games to squeeze quite a lot out of the PS4, even for a launch title. There are some incredible set-pieces throughout, and the more linear moments are honestly amongst the game’s – and perhaps even the the series’ – best. You’ll find yourself on an adventure – which is a bit of a convoluted affair – that crosses cities and even worlds as you go, tying in some excellent new story threads despite never quite bringing them all together enough. A solid villain then, though one who is unfortunately underdeveloped and muddled unlike the aforementioned antagonists.ĭespite social issues not being at the forefront and a villain who doesn’t quite live up to his billing, Shadow Fall is still well worth your time – after a rocky start, which involves many more “open” area sections, where you have to traverse a region – be that a forest, a city or a ghost ship – going from one objective to another in the most tedious of ways, the game really picks up, throwing more unique gameplay elements into the mix. He’s the star of that particular show, and is a bit of a mix of the anarchistic terrorism of Vaas from Far Cry 3, and the militant drive of Colonel Radec from Killzone 2. Instead, it focuses more on The Black Hand, a group of Helghast terrorists including a familiar face as well as a new villain, Tyran. It’s unfortunate, and the story often drifts away from issues that really need to be explored to make the setting worthwhile. Unfortunately, many of the issues which make the setting so successful are overlooked and disappointingly avoided in the narrative itself, with only a few brilliant glimpses of how all of these affect the world which Kellan inhabits.










Killzone shadow fall review